using Synapse.Api.Plugin;
Description = "My First Awesome Plugin",
LoadPriority = int.MinValue,
public class PluginClass : AbstractPlugin
public override void Load()
var info = new Synapse.Api.Items.CustomItemInformations()
BasedItemType = ItemType.GunUSP, //The ItemType which is it based on (implementing new models is not possible)
ID = 100, //You can take all Values for the ID except for the ones which is already used by the vanilla Items (0-35)
Name = "CustomWeapon" //The Name for your Item
Server.Get.ItemManager.RegisterCustomItem(info);